An urban tile laying game for 1-5 players.
Game Design: Haakon Hoel Gaarder
Artwork: Haakon Hoel Gaarder
Play time: 30-60 minutes
Suitable for ages: 10+
BGG Page: https://boardgamegeek.com/boardgame/279720/streets
Facebook page: https://www.facebook.com/groups/streetscommunity/
Release status: Coming to Kickstarter in 2020.
Streets is an easy-to-learn urban tile laying game where 1-5 players collectively build a city and invest in buildings to try and earn the most money.
The city was once a small and insignificant town, but the affordable properties have attracted artists, startup companies, and families. Celebrities and influencers are moving in, and after some recent archeological findings, the tourist industry is booming. Street by street, the city is transforming into a centre of culture and commerce.
Players are investors creating attractive new streets in the growing city, investing in new businesses and homes. Some streets will become hotspots for hipsters, others will be dominated by tourists or families with children. Others still will become designated shopping areas. Where will your Microbrewery profit the most? What is the best location for a Toy Store? What kind of environments are the other investors creating, and can you exploit their work for your own gain?
How does it play?
Mechanically, Streets is quite simple and can be taught in a few minutes. We aimed to give players enough options to make it interesting & satisfying without being overwhelming, and interactive without being mean.
Gameplay is straightforward; players take turns to place one building tile from a hand of three, putting an ownership sign in their player colour on each building they place. People (custom meeples) are placed on buildings according to the colour and number of icons at the bottom. Each person increases the value of the building it occupies.
Rows of up to five buildings form streets. When a street becomes enclosed at each end, every building on it is scored according to the valuation in its top right corner. After scoring, any people in the street try to move to buildings on streets that haven’t been enclosed yet. For example, green people (parents) will try to move to green parent-friendly buildings, and yellow people (hipsters) will try to go to yellow hipster hotspots. Crowds of meeples grow as the game goes on, and so the stakes get higher and higher. Careful planning is important because the player who encloses a street gets to decide where those people move next.